Today we’ve got a treat. Here’s a letter that Orion has been writing to his younger sister, Andi. It gives a lot of great insight into his character and his family. Hope you enjoy! Read the rest of this entry »
Well, that’s a wrap! We hope you enjoyed all eight episodes of our Inspectres game. It was a lot of fun to record, and a lot of fun to listen to. As a group, we want to thank Mike Carkhuff for pulling a chair up to the table and delivering such a fun character in “Gramps.” He’s a great guy, and we’re looking forward to try out GrimWorld once he lets us get our grubby hands on it. Read the rest of this entry »
The Inspectres investigation continues with some disturbing discoveries, both at the Canterbury and the secret SEATAC base. Why did Jason Troy call them to the scene? Who put the pentagram in the basement? Does the mirror hold the secret to something far more disturbing? Find out on this episode.
Tags: actual play, d6, dice, ghost, ghost stories, haunted, haunted bar, Inspectres, Jared Sorensen, mirror, podcast, Seattle, The Canterbury
Thanks for listening to this episode of Bone Throwers Theater Theater! In this episode, the characters begin working a case for The Canterbury, which has been having a decades long haunting problem compounded by a pentagram appearing in the basement. In our improvised version of “Seattle,” the Canterbury is a hotel. In the real world, The Canterbury is a bar. This is mostly because Jordan was reading information off of a vague website on the fly and missed this particular detail. To find out more about the true haunting of The Canterbury, which truly does include a ghost in a mirror, and had a pentagram in it’s basement, check out this website.
What will happen as Seattle Spirits investigates the death of Ricky Navarro? What will they find in the basement while investigating? Tune in to find out!
A new podcast has joined the Nerd Circle Podcast Productions banner! We thought we’d let you know.
Thanks very much for listening to our thirtieth episode! This episode, Miranda chases Wendy into the forest, to disastrous results. Dran follows and tries to save both of them. Edrick Farthings works on developing a weapon that can be used effectively against the True Hive. Willis is learning the secrets of the canopy. Orion James has an enlightening conversation with Burned Tail about the protocols of the Sky people.
Thanks for listening to this very raucous commentary episode, Jeff laments that his assimilation into the the tree. The group discusses the most recent developments. They remember the passing of our favorite NPC, Michael Orbital.
Jordan discusses how he developed the Canopy and the Clan of the Nine Claws. Jeremy mentions how he likes how Jeff’s character had been assimilated. They discuss Burned Tail as a character. Stephanie mentions she likes that character a lot. Jeremy discusses how much he enjoyed sharing jabs back and forth with Aurora. Jordan discusses how he felt like a spectator for the game until he took up playing some specific NPCs.
Jeff shares what he thought about Wendy’s suicide attempt. Stephanie talks about how she wouldn’t let Miranda allow Wendy to kill herself. There was confusion about the size of the oxygen tanks Wendy had been using. Johnny brings up the idea that Wendy and Miranda could be mutated.
Jeremy states that he’s amazed about how awesome the game is going in different ways. Carlin replies that he believes that the gaming group is very collaborative, and that’s one of its greatest strengths. Stephanie says we have a great advantage in that the characters are really well-designed. Carlin was amazed how fluidly we jump from playing the main characters to the NPCs.
Jeremy liked the jaguar people being victims willing to form an alliance with the members of landing team beta. Jordan talks about how a binary “us versus them” paradigm doesn’t interest him from a story perspective. Stephanie liked that the Clan of the Nine Claws are scared of Ah-Muzen-Cab and the rest of the True Hive.
Jeremy wants Orion James to ride up to landing team beta on a pterodactyl with a Nine Claws posse. Hey, it could happen.
Stephanie presents an alternative plan for the lunar alliance’s desire for the specimen. Jeff was glad his character finally found out that he had the French Flu. Jordan was excited that he got people to blow all their hero points.
We discussed character point distribution. Jeremy wins best food with an excellent crescent roll cheesecake. Carlin wins (after much debate) for most character advancement. Jeff wins for best role-play, and Jeremy wins for best NPC role-play. He awards that point to Stephanie.
…So that happened.
As the combat comes to a close, a new enemy invades the camp. Both Orion James and Willis Masters fall victim to a coordinated attack the party refers to as “The Jungle Memo.” They do manage to kill some of the jaguars, though, so it’s not all bad, right? Stay tuned to the dramatic conclusion of this epic nighttime fight. Read the rest of this entry »
And here is the return of our standard adventure. When we last left off, Dran had hung up a conference call on the admiral after proposing more… permanent solution to the French Flu Problem. Miranda has finally ended her epic, 30+ hours of non-stop work. Edrick is slaving over a hot bunsen burner, looking for answers. Orion has seen that things are not going according to plan. And Willis has been confined to quarters. Needless to say, it’s been frustrating. But work still needs to be done, plans need to be made, conspirators must be found, and attackers need to be thwarted. Never a dull moment.
As an aside, we were all excited to see each other at the last recording session, particularly because we had several birthdays to celebrate. So, of course, ice cream cake was in order! What’s surprising is how much of the PCs came out in their respective players’ reaction. Uncanny, isn’t it??
Happy birthday, guys!
Surprise, surprise! Here is the second episode of the GAD-Con edition of Bone Throwers Theater. While this special mini-series is ongoing, we thought we’d treat you with episodes both on Tuesdays and Fridays. So, you’ll get roughly an hour’s worth of actual play every week, but split up. We hope you enjoy.
Just to share about Fiasco, it is a GM-less story game RPG published by Bully Pulpit Games. The play set we decided on, “Home Invasion,” is available for free download here. Bully Pulpit is doing some really neat stuff now, including a science fiction game called Durance, so we highly recommend you check out their website.
In this episode, we go around the table, and introduce our characters.
- Carlin: Harold Dinkins, the manager of the Chicken Hut #6310 and member of the neighborhood watch. He’s having a romantic affair with Stephanie’s character.
- Jeff: Dan Macchio, wants to get out of the neighborhood watch. Currently is the Home Owner’s Association treasurer. By nature, Dan is a highly suspicious man who also has very bad luck.
- Jordan: Thor Grumbacher. Unemployed trash man. Stealing from the HoA to cover his home mortgage. Before losing his job, Thor went on a credit tear and is now facing home foreclosure.
- Johnny: Michael Warner. Thor’s former manager, but is now also unemployed. He’s in the middle of a two-man war with Jeremy’s character.
- Jeremy: LeRoy Jenkins. Confined to a wheelchair after an unfortunate accident with Michael Warner’s garage door. He is a former aerospace engineer forced into early medical retirement.
- Stephanie: Joy Campbell. Angry goth sixteen year old who lives with her mother and uncle. Joy works at the Chicken Hut. She is the Lolita to Harold Dinkins’ Humbert Humbert.
And thus begins Act One of this Fiasco.
In this episode, SGT Willis Masters nearly becomes living plant food. Also, the communications system is powered up.
To learn more about the “real-world” Ya-te-veo, check out the wikipedia entry!