Posts Tagged ‘GM’

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Time for another commentary episode! We talk about the changing roles within the group, how characters are growing and changing. Also, we give a shoutout to Heath, who’s been really awesome with his comments and support of the show. We also talk about why the different characters

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BTT 40: Leadership!

Posted: January 31, 2014 by jddennis in Podcast
Tags: , , , , , ,

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The battle of Xibalba continues. Dran distinguishes himself in battle. Bees die, and Edrick finds himself hanging out with the jaguars. Meanwhile, Jordan’s bee jokes fall short. Despite that, this episode features a lot of levity. Hope you enjoy this!

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[audio https://ia601600.us.archive.org/16/items/BoneThrowersTheater/BTT_INS_07.mp3]

The penultimate episode of the Inspectres mini-series is here. We’ve got a ton of cool stuff this episode. Villains monologuing, body-switch hijinks, knock-offs of J-horror, past-life regressions…. See? Something for everyone! But to hear it all in just 25 minutes, you’ll need to tune in to episode 7!

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Well, this went well.

Remember the comic book that set fire to the SEATAC airport? Remember where that came from? Well, find out what happens when the group only has one vehicle to flee in… the Canterbury Airport Van. And guess where it takes them? You got it in one guess! Find out what happens when they get a room and the proverbial fan meets the proverbial manure…

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In this episode of the one-shot, the gang goes through and puts together the finishing touches on their Inspectres world. We set up our franchise, figure what town we live and work in, and choose the technology available to us. Lots of fun and laughs were had by all, and we hope you enjoy it.

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Hey folks, didn’t expect an episode today, did you? Well, you’re in luck! (more…)

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In this director’s episode, we discuss the new development to Dran’s character? How crazy is crazy? We also talk about trust, and who different party members give their trust to. and why. We also discuss how the group is, for the most part, driven by a need for respect. We discuss several of the other characters. Stephanie mentions that she wanted to play a more pissy, less shocked version of Miranda this time. Jeff really likes the post-tree chrysalis Willis quite a bit.

As far as experience awarded, Jordan gives out his standard four Character Points. There’s much discussion about who had the best role-playing this session. Much tree and foliage puns were had at this point, but Carlin gets the extra point in the end. For character advancement, it came down between Jeff and Jeremy. After some debate, the point goes to Jeff. For best NPC, the group chose to award Jordan that character point. He gave it to Jeremy. For snacks, Stephanie won with rotisserie chicken.

Jordan asked for feedback on the GMing for this session. Carlin mentioned how he likes how Jordan can sneak in his own secret agenda from time to time. He described it as keeping the story fresh. Stephanie mentioned that initiative should have been called for when the scuffle between Dran and Burned Tail started. They discussed the call for a wit check against command checks.

Jordan asks what the players want in the next few sessions. Stephanie really wants Miranda to become Kerrigan, Queen of Blades of StarCraft fame. Jeremy and Jeff both want a throw-down in the cave. Carlin was interested in how everything would play out for Dran. He’s not sure if that means Dran knows he’s losing his grip on reality.

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Well, much of the gangs back together at the landing site! Listen to Orion and Dran’s reunion… right here!

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Drann gets ready to move Landing Team Beta’s camp and butts heads with Edrick Farthing. Willis emerges from his chrysalis. Orion gets to ride on a pterodactyl. And Miranda is confronted with a horrific choice.

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Things are continuing poorly for Landing Team Beta. Miranda has to make sure Wendy doesn’t panic, which could potentially kill them both. Dran wants the camp to be moved, while Edrick is working as fast as he can to find a solution to fight against the True Hive. Orion is making some headway getting back to his friends, but Aurora and her constant needling isn’t making it easy. And Willis? Yup. You guessed it. Tree.

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[audio https://archive.org/download/BoneThrowersTheater/BoneThrowersTheater28.mp3]

We return to CPT Orion James and SGT Willis Masters. They manage to free each other from their bonds, and Orion tells Willis about his French Flu. Aurora reveals Landing Team Alpha’s secret mission. The Clan of the Nine Claws asks for Landing Team Beta’s assistance. A new faction reveals itself.

Meanwhile, back in the camp of Landing Team Beta, Wendy tries to stop the spread of the French Flu. She tries to convince Miranda that it’s the only way.

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The science team’s weaponry training is interrupted when a beloved NPC is attacked.

Also, Jordan made a “meme photo” from the image that helped inspire some of the most recent villains on the show. Enjoy!

Horror Game

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As morning dawns on Landing Team Beta, Orion James is being carried away by a pterodactyl, and Willis masters is being dragged through the forest by a group of natives. Meanwhile, Drann Renner has called a meeting to reveal to the party that members had been infected with the French Flu. He also asks that everyone be tested for the French Flu. Edrick Farthing requests firearms training for himself and his staff. Miranda reveals to Robinson that Drann wanted to have McKinley killed.

We also discuss the amazing cheesecake Jeremy made, swap some Bill Cosby jokes, and come up with the magical phrase tractordactyl.

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Well, it’s been a while since we did one of these, but here’s the cast commentary episode for the last three episodes. Hope you enjoy!

BTT004

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[audio http://archive.org/download/BoneThrowersTheater/BttSpecialGad-con07.mp3]

It’s really hard to write a description for this episode. There’s a water main break, a make-out session, a fight, a lawsuit, and a marriage proposal. All in under half an hour. You’ll just have to listen to hear the rest.

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On this episode of our special GAD-Con episode of Bone Throwers Theater, Michael and Joy share some weed, theres a flashback showing just how LeRoy wound up in a wheelchair (with an extra revelation), and Joy and Harold share a special moment in the Chicken Hut’s walk-in cooler.

We’re joined again this episode by Michael Dunnick, this time guest starring as Shamus the fry cook. We also had John from Predatory Games as an observer during the game. Predatory games is getting ready to kickstart an awesome game called Cannibals (Jordan had a chance to playtest it at the con), and we’ll definitely let you know when that begins!

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[audio http://archive.org/download/BoneThrowersTheater/BoneThrowersTheater06.mp3]

The third episode of our prologue session, “The Night Before the Mission.” Here we visit with Professor Edrick Farthing as he has a surprise going-away party, SGT Willis Masters gets a phone call from his parents, and CPT Orion James tests the mettle of his troops.

Monticello

A lovely photo one of my sisters took.

In 2011, I went with my sisters to Thomas Jefferson’s estate, Monticello. While we were taking a tour of the grounds, one of the fellow members of the group asked if Jefferson felt any guilt about owning slaves. The tour guide gave a rather long answer, easily summed up as “no, he did not.” From the prospective of us visitors, it wasn’t pretty, but it showed that one of our Founding Fathers was just as human as we are. That’s a thought that can be both comforting and also a bit scary.

The exchange brought an another interesting thought to my mind. Often, we bring modern sensibilities and mores to the table when we are evaluating something from history. Not only that, we also use our own personal experiences to interpret the past. “Hindsight is twenty-twenty.”

This may be overly simplistic, but this lens could be referred to simply as their world view. Our interpretation of prior experiences and events shape our impressions of the world around us. We make decisions based on what we’ve been taught and what we see as true. For better or worse, in this regard, we shape the world which we experience. It could be argued that we all are moving through our own individual worlds. Every interaction we have with someone else is a place in time and space where two worlds collide. (more…)

“Do You Trust Me?”

Posted: March 5, 2013 by jddennis in GM's Corner
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There’s a really neat set of scenes in the movie Aladdin that I’ve been thinking about in terms of gaming. It’s those moments where Aladdin asks Jasmine “Do you trust me?” The first time, they’re in Aladdin’s den and the royal guards are chasing them. In this instance, Aladdin wants Jasmine to trust that he get them out of a hairy situation. The second instance is on the balcony. Aladdin is asking her to trust that Prince Ali Ababwa’s magic carpet ride will be safe. But I see it as more than that. He’s asking her to look past the obvious turn-offs that she sees, the stuffed-shirt, swaggering peacock routine that offends her so much. He’s asking that she takes a chance. (more…)