Posts Tagged ‘d6’

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Time for another commentary episode! We talk about the changing roles within the group, how characters are growing and changing. Also, we give a shoutout to Heath, who’s been really awesome with his comments and support of the show. We also talk about why the different characters

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Well, this went well.

Remember the comic book that set fire to the SEATAC airport? Remember where that came from? Well, find out what happens when the group only has one vehicle to flee in… the Canterbury Airport Van. And guess where it takes them? You got it in one guess! Find out what happens when they get a room and the proverbial fan meets the proverbial manure…

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[audio https://ia801600.us.archive.org/16/items/BoneThrowersTheater/BTT_INS_05.mp3]

Happy New Year’s Eve, everyone! Things are getting downright unsettled as the Seattle Spirits crew tries to put together what’s happening with the person calling himself Jason Troy, the symbol-covered comic books, and the SEATAC fire suppression system.  A couple of confessionals and lots of stress rolls make this game really interesting. Things are starting to heat up!

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[audio https://ia601600.us.archive.org/16/items/BoneThrowersTheater/BTT_INS_03.mp3]

Thanks for listening to this episode of Bone Throwers Theater Theater! In this episode, the characters begin working a case for The Canterbury, which has been having a decades long haunting problem compounded by a pentagram appearing in the basement. In our improvised version of “Seattle,” the Canterbury is a hotel. In the real world,  The Canterbury is a bar. This is mostly because Jordan was reading information off of a vague website on the fly and missed this particular detail. To find out more about the true haunting of The Canterbury, which truly does include a ghost in a mirror, and had a pentagram in it’s basement, check out this website.

What will happen as Seattle Spirits investigates the death of Ricky Navarro? What will they find in the basement while investigating? Tune in to find out!

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Hey folks, didn’t expect an episode today, did you? Well, you’re in luck! (more…)

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In this director’s episode, we discuss the new development to Dran’s character? How crazy is crazy? We also talk about trust, and who different party members give their trust to. and why. We also discuss how the group is, for the most part, driven by a need for respect. We discuss several of the other characters. Stephanie mentions that she wanted to play a more pissy, less shocked version of Miranda this time. Jeff really likes the post-tree chrysalis Willis quite a bit.

As far as experience awarded, Jordan gives out his standard four Character Points. There’s much discussion about who had the best role-playing this session. Much tree and foliage puns were had at this point, but Carlin gets the extra point in the end. For character advancement, it came down between Jeff and Jeremy. After some debate, the point goes to Jeff. For best NPC, the group chose to award Jordan that character point. He gave it to Jeremy. For snacks, Stephanie won with rotisserie chicken.

Jordan asked for feedback on the GMing for this session. Carlin mentioned how he likes how Jordan can sneak in his own secret agenda from time to time. He described it as keeping the story fresh. Stephanie mentioned that initiative should have been called for when the scuffle between Dran and Burned Tail started. They discussed the call for a wit check against command checks.

Jordan asks what the players want in the next few sessions. Stephanie really wants Miranda to become Kerrigan, Queen of Blades of StarCraft fame. Jeremy and Jeff both want a throw-down in the cave. Carlin was interested in how everything would play out for Dran. He’s not sure if that means Dran knows he’s losing his grip on reality.

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Well, much of the gangs back together at the landing site! Listen to Orion and Dran’s reunion… right here!

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Drann gets ready to move Landing Team Beta’s camp and butts heads with Edrick Farthing. Willis emerges from his chrysalis. Orion gets to ride on a pterodactyl. And Miranda is confronted with a horrific choice.

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Things are continuing poorly for Landing Team Beta. Miranda has to make sure Wendy doesn’t panic, which could potentially kill them both. Dran wants the camp to be moved, while Edrick is working as fast as he can to find a solution to fight against the True Hive. Orion is making some headway getting back to his friends, but Aurora and her constant needling isn’t making it easy. And Willis? Yup. You guessed it. Tree.

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[audio https://archive.org/download/BoneThrowersTheater/BoneThrowersTheater28.mp3]

We return to CPT Orion James and SGT Willis Masters. They manage to free each other from their bonds, and Orion tells Willis about his French Flu. Aurora reveals Landing Team Alpha’s secret mission. The Clan of the Nine Claws asks for Landing Team Beta’s assistance. A new faction reveals itself.

Meanwhile, back in the camp of Landing Team Beta, Wendy tries to stop the spread of the French Flu. She tries to convince Miranda that it’s the only way.

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The science team’s weaponry training is interrupted when a beloved NPC is attacked.

Also, Jordan made a “meme photo” from the image that helped inspire some of the most recent villains on the show. Enjoy!

Horror Game

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Now that the French flu is common knowledge, Miranda does another round of testing to put minds at ease. Edrick helps double check. (more…)

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As morning dawns on Landing Team Beta, Orion James is being carried away by a pterodactyl, and Willis masters is being dragged through the forest by a group of natives. Meanwhile, Drann Renner has called a meeting to reveal to the party that members had been infected with the French Flu. He also asks that everyone be tested for the French Flu. Edrick Farthing requests firearms training for himself and his staff. Miranda reveals to Robinson that Drann wanted to have McKinley killed.

We also discuss the amazing cheesecake Jeremy made, swap some Bill Cosby jokes, and come up with the magical phrase tractordactyl.

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And this is the last episode of our GAD-Con Fiasco series. Thanks very much for listening to this. New episodes will resume next Friday, August 23rd.

In this episode, we go through the end-of-game montage, showing what happens to the characters. Once that’s completed, we spend a few minutes talking about the game, what we enjoyed, and what we thought about Fiasco overall.

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[audio http://archive.org/download/BoneThrowersTheater/BttSpecialGad-con07.mp3]

It’s really hard to write a description for this episode. There’s a water main break, a make-out session, a fight, a lawsuit, and a marriage proposal. All in under half an hour. You’ll just have to listen to hear the rest.

BTT 09: Discord on the Ground

Posted: April 26, 2013 by jddennis in Podcast
Tags: , , , , ,

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[audio http://archive.org/download/BoneThrowersTheater/BoneThrowersTheater09.mp3]

In this episode, Miranda works hard to save the injured crew members. However, her and CPT James have words when she tries to exert authority over his soldiers…

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[audio http://archive.org/download/BoneThrowersTheater/BoneThrowersTheater06.mp3]

The third episode of our prologue session, “The Night Before the Mission.” Here we visit with Professor Edrick Farthing as he has a surprise going-away party, SGT Willis Masters gets a phone call from his parents, and CPT Orion James tests the mettle of his troops.

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In this episode, Dran puts some unfinished business to rest. Also, Orion James and Miranda Christoff have a sparring session.

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The away mission attends an all hands meeting led by Admiral James. We begin meeting some of the “red shirts” that will be accompanying the main cast.

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Our second session focuses on discussing the rules system. We discuss the group’s familiarity to West End Game’s D6 Star Wars RPG, and how they released the core system as the OpenD6 System under an OGL. We’re using Antipaladin Games’ variant, known as Mini Six.

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